So-Yeon Yoon
So-Yeon Yoon
Professor
Human Centered Design
Office

3411 Martha Van Rensselaer Hall

Biography

So-Yeon Yoon is a Professor of Design and Environmental Analysis and the director of Design-User Experience-Technology (DUET) Research Lab at the College of Human Ecology, Cornell University. She is currently the president of the Design Communication Association. 
She practiced interior design and architecture in Korea and the U.S. With her education and industry experience in design with digital media, she taught the School of Design at the University of Ulsan in Korea and worked with industry partners on large-scale interface/interaction design projects. From her experience in both interior design/architecture and web application development, Yoon earned her Ph.D. in Information Technology with an emphasis on Human-Computer Interaction in Virtual Environments to address 1) the effect of design using simulations and 2) the user-technology interaction based on empirical research findings for design decision-makers and users. 

In 2014, the International Interior Design Association (IIDA) had announced Yoon as its 2014 Educator of the Year. Yoon’s research has been developed around the interdisciplinary areas of design, user experience and human-computer interaction using computer simulation techniques. To better answer the research questions related to user experience and impacts of designed environments, she adopts innovative approaches with research collaborators from neuroscience, marketing, media psychology, and medicine. Before Cornell, Yoon taught in the Architectural Studies Department at the University of Missouri in Columbia for 12 years, leading the design with digital media graduate program. Yoon was a recipient of 2011 Gold Chalk Award for teaching excellence and three-time finalist for excellence in teaching with technology award from the University of Missouri. 

Research interests

  • User Experience and Designed Environments: Investigating user experiences within designed environments using self-reports, psycho-physiological measures, and high-fidelity simulations.
  • Creative Problem-Solving and Communication: Exploring creative problem-solving and communication in human-computer interaction and design, considering individual and cultural differences.
  • Emerging Technology in User Experience: Employing emerging technologies to assess emotional, cognitive, and behavioral responses to design elements in both physical and virtual environments.
  • Immersive Technology-Driven Art: Designing immersive technology-driven interactive media art prototypes to create captivating spatial effects in indoor settings including workplaces, assisted living facilities, performance art sets, and healthcare environments.
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