As high-fidelity AI agents increasingly populate our digital lives through generative avatars, synthetic voices, and algorithmic personalities, we find ourselves coexisting with digital entities that mimic us, without fully being us. Personhood (2026) asks: what does it mean to be human in spaces we now share with simulations of humanity?
Personhood (2026) relies on state-based branching animation trees formed via AI animations that interpolate strategically between pivotal keyframes. At every given moment, the artwork “decides” which character animation to transition into next. Prior to recent breakthroughs in video generation, branching a complex scene into several alternate paths at this degree of seamlessness would have been close to impossible.
Funded by the Cornell Council for the Arts.
Martha Van Rensselaer Hall, 1250 Gallery